I'll drop a few more pictures of the assembly: So yeah, too many flights, I guess I can't participate. I also have a Kethane tanker attached but thats not the purpose here. That doesn't puts enough place for all of the 21 crew memebers, but I could always attach two other dragon capsules if I felt the need to. I also attached 2 SpaceTech single kerbal escape pods and a Dragon capsule, as an escape purpose. ![]() But yeah, it took 13 flights to get all of this up there. It's ridiculously big, but I had a lot of fun building this, until the docking took about an hour to do. I'm running on windows 8 64bit, 8g of ram, crossfire video card AMD radeo HD 7670M 2g dedicated + AMD radeo HD 7660G integrated, AMD A10 2.3GHz, and I'm rolling this thing 1.5s per frame at the lowest graphic settings. The whole things weighting 500t and I don'T even bother with the part count. It has the equivalent of 7 and 3/4 Rockomax Jumbo 64 tanks, living space for 21 kerbals, enough power production to light up nearly 6 ion drives simultaneously, so much monoporpellant I won't even bother counting it, enough stored electrical power to keep going at current electricity consumption for probably about a kerbin year, 5 dockingports at the fuel bay for direct refueling, 9 dockingports for other ships, 4 probe sized dockingports, a kethane processing facility and a fully equiped laboratory. I present the Kerbal Orbital Space Station (KOSS): Well I can't participate, but I'll post mine anyway because it'S rather. I know it doesn't quite reach all the criteria, but I hope that it will inspire others to post theirs, and coerce me into finishing mine Total Length: This is a tricky one, but I've estimated its long axis (from the tip of the Core Module's Solar Panel/ Comms tower to the final docking port on the Crew/ Docking Adapter) to be roughly 65m or so? I wish it was easier to do. Total crew onboard: 0/36 (awaiting launch of two Moho Command Modules after launch of Kethane Scan Module and Fuel/ RCS Module) The final core structural module, the Crew and Docking adapter, is docked to the station, launched on the Heavy-1 LV thanks to its small mass of only 25 tons. The second of two power modules docks safely to the station after boosting away from the final stage of its Heavy-3 LV, increasing the mass to 101 tons. The first one docked with solar panels deployed, bringing the mass up to 64 tons and adding a docking port for temporary modules (satellite service package, fuel and RCS package, Kethane scanning package, communications package, etc.) aside from the one on the central axis of the Core module intended for the Crew and Docking adapter. The power modules are relatively heavy, coming in at 37 tons, requiring the use of the Heavy-3 LV with three strap-on liquid fuel boosters of 2.5m size. The relatively lightweight (27 ton) core launching on my Heavy-1 LVĪfter making orbit, the remaining fuel was used to boost the core up to a 250x245km orbit and the meager onboard solar panels deployed until it can receive its first power module: Here's the core in the VAB before final fairing attachment: It has 5 docking ports on the bottom section, 3 of which can be used at any time by a Moho- class Command Module, shown here. It's a research/ servicing station with the idea of serving as a Kethane scanner when I finally get around to downloading that mod, and a staging base for refueling or capturing Command Modules of interplanetary missions. Have a nice day and I hope to see some epic stations that will fuel me with ideas This is the first time I contribute to a challange and I'm curious to know if mods are OK to use? I haven't seen otherwise been said in any threads I've read, but using only stock parts would probably be the most fair game right? I might however make a spaceplane and replace my current escape pod(Part 6), that would make it "legit". ![]() I hope it's alright that I replied even though I'm not following your instructions to 100%. Although they provide bigger fueltanks/thrusters which makes it easier sending big objects into space. I didn't use any cheats or "help" mods/programs, only mods I use are there to give more diversity to my stations. I'm using several mods as you can proabably tell and I'm not meeting up to all the criterias but it's my current space station and I won't be making a new one tonight atleast There are several(10+) docking ports still available on the station, but I'm afraid my computer Isn't powerful enough to let me add much more without dropping to intolerable framerates. The station is orbiting at 131km to 133km around Kerbin. However it does have RCS thrusters that could push it away from the station in case of an emergency and wait for rescue. ![]() The escape pod is not a spaceplane, and doesn't have an engine because it was part of another ship that went on to the Mun. Only 7 kerbals currently working on my station.
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